Monday, May 26, 2008
Final post
Complete with all the rough animation and more than half is fully cleaned and colored and exported for viewing pleasure. I'd put something up, but this late in the game would just ruin the surprise. Good luck to the rest of you and I look forward to seeing all your films.
Tuesday, May 20, 2008
Cutting down
Wednesday, May 14, 2008
Turn'n round
Monday, May 5, 2008
Production!
Wednesday, April 30, 2008
Schedule
Scene 1-12 BG draw: DONE BG color: 7 Total: 7 hrs | Scene 4 BG: DONE Ani Rough: 2 Ani Clean:1 Ani Color: 1 Total: 4 hrs | Scene 10 BG: DONE Ani Rough: 1 Ani Clean: 1 Ani Color: .5 Total: 2.5 hrs | Import Sound | Present |
Scene 1 BG: DONE Ani Rough: 1.5 Ani Clean: 1 Ani color: 1 Total: 3.5 hrs. | Scene 5 BG: DONE Ani Rough: 1.5 Ani Clean: 1 Ani Color: 1 Total: 3.5 hrs | Scene 11 BG: DONE Ani Rough: 1 Ani Clean: .5 Ani Color: .5 Total: 2 hrs | Tweaking and Reworking | |
Scene 2 BG: DONE Ani Rough: .5 Ani Clean: 1 Ani color: .5 Total: 2 hrs | Scene 6 BG: DONE Ani Rough: 2.5 Ani Clean: 1.5 Ani color: 1 Total: 5 hrs | Scene 12 BG: DONE Ani Rough: 2 Ani Clean: 1 Ani Color: 1 Total: 4 hrs. | | |
Scene 3 BG: DONE Ani Rough: 1.5 Ani Clean: 1 Ani Color: 1 Total: 3.5hrs | Scene 7 BG: DONE Ani Rough: 2.5 Ani Clean: 1 Ani Color: 1 Total: 4.5 hrs. | | | |
Week 6 | Week 7 | Week 8 | Week 9 | Week 10 |
| Scene 8 BG: DONE Ani Rough: 2 Ani Clean: .5 Ani Color: .5 Total: 3 hrs | | | |
| Scene 9 BG: DONE Ani Rough: 1.5 Ani Clean: 1 Ani Color: 1 Total: 3.5 | | | |
Monday, April 28, 2008
Production
I've moved from pre-production to the Production stage. Everything has been keyframed and now the tween part begins. I'm doing a mixture of full animation and symbol based animation. It will be interesting to experiment and see how the two work with each other. I'm quite green to the cut-out
style of animation. I'm excited and look forward to seeing how it turns out.
Wednesday, April 23, 2008
Thursday, April 17, 2008
Villain part 2
Here's our main villain, Johnny Moorebucks. Rich, greedy, and evil, a potent combination! He has many rare items in his collection but our heroine is only after one: the giant diamond. It becomes apparent that Johnny and our heroine have had some history.
Johnny's your typical rich villain, always wanting more. And to top him off he's got a hook for a hand, cause all the best villains have hooks for hands!
Tuesday, April 15, 2008
Script
By: Todd Hoppmeyer
FADE IN
EXT. Megalith Corp. Building- NIGHT
CUT TO
EXT. Roof of Megalith building- NIGHT
There is a hole cut into the glass sky-light with a grappling hook leading down into the building.
PAN THROUGH OBJECT as we follow the rope down to VIXEN who drops off onto the ground.
INT. Megalith Museum- NIGHT
The only light is that of the moonlight. VIXEN notices her target, a large diamond. Just as she’s about to nab the jewel, the room is lit up as an alarm sounds. Laser cannons pop out of the ceiling while ATTACK DRONES raise from the floor.
VIXEN notices three figures from behind.
(points toward VIXEN)
It’s, YOU, VIXEN!
(narrowing eyes)
You got it hot stuff!
VIXEN leaps between the lasers guarding the diamond and rolls to safety on the other side. Lasers begin to fire. VIXEN uses quick acrobatics to dodge each beam. Suddenly a DRONE appears from behind. It swipes. VIXEN leaps up. She lifts her right hand revealing claws and slashes the DONE’S visor. She then kicks. More DRONES approach. She reflects lasers off the gem destroying DRONES. Out numbered VIXEN leaps across the heads of the DRONES, against a pillar, and nabs her robe.
EXT. Megalith building roof – NIGHT
VIXEN climbs out of her hole only to be grabbed by GAUNTLET. With a kick to the jaw she’s out of his grasp. A blade cuts her arm; RAZOR prepares for another strike. A climatic fight ensues in the moonlight. GUANTLET gets up and fires his energy. VIXEN sees the energy from over RAZOR’S shoulder and leaps up. RAZOR is hit by the energy from behind. GUANTLET looks around, unable to locate VIXEN. He looks up only to be greeted by a heel to the face.
FLASH FRAME
GAUNTLET is down.
JOHN MOOREBUCKS climbs to the roof.
POV He sees his goons beaten on the ground. TRUCK UP to find VIXEN standing on the edge of the roof with her mask off and diamond in hand.
VIXEN blows a kiss then leaps off the edge. Firing a grappling gun she swings and WHIPES TO BLACK.
Monday, April 14, 2008
Shifting Gears
Hey all. Been a while since I updated. This new update comes with changes. I've changed my premise for my animation due to lack of direction and interest in my previous idea. The previous idea was most likely going to be a little too long anyway. Here's the new story:
It's a beautiful night in the city. The moon is big and bright. Running across the roof tops of buildings is a shadow. This shadow is none other than a jewel thief. She opens up the sky light window and has her eyes set on a rare gemerald. As she lowers herself down she thinks all is good. Everything goes accorrding to plan and she is just about to snag the gemerald until the alarm suddenly rings. Suddenly security tightens. Laser guns appear out of the walls and begin to fire. Guard robots pop out of the ground. And to make matters worse are two hired goons who have unique abilities. How will she get out of this one?
With cool action and kicking kung fu moves she weaves her way through the lasers and takes out the robots. But the goons are no slouches. She takes them out and see's the owner of the gem. They exchange pleasantries showing that they've had history and then she makes her get away leaving the mess for Mr. Richy Rich to pick up.
Clearly action based. Not much story to it. But this gives me more flexability to do what I aim to achieve in this class.
Thursday, March 27, 2008
A "Knight" to remember
Wednesday, March 26, 2008
Idea and concept art: Part Uno
It's a dark stormy night.... oops wrong one
*ahem* Take your traditional story: Knight, valiant and strong. Damsel in distress locked in the highest tower of the castle. Throw in a typical dragon, evil wizard, and a monkey with a monocle and crazy action. The Knight fights past the evil do-ers, makes his way to the tower. The Princess is over joyed and rushes to him. He rushes forward. She opens her arms to embrace him... but he runs past her! She waits a second. She stops. Turns. Low and behold he's hugging a glass of milk and plate of cookies on a table behind her. Cut back to reality. A little girl and little boy playing dress up. The boy wears a bucket on his head and cardboard armor, the girl in dress-up princess gown. She's steamed at him for ruining her fantasy dress up story. He's just happy he made it to the cookies.
That's it so far. Tell me what you guys think. Good, bad, silly, not silly, too over the top, you love cookies. Which ever. My aim is to have dynamic fun action with the knight and monster sequence then add some fun humor in when we return to reality.
Oh and below are some concept art of the boy and girl and the knight ... who doesn't look very knight-ish. Model sheets coming soon!
Monday, March 24, 2008
Animation Type/style
I also would like to play with outline-free, or at least non-black outlined, cartooning as many contemporary cartoons/ animations are playing with. Cartoons that have used this technique are Samurai Jack and Kim Possible:
Pick your Fav!
Up for seconds?
This is actually my second blog. My professional one can be found at:
http://hoppart.blogspot.com/